Ngmoco has decided to close its doors on one of its oldest and most supported hits, Eliminate. Its termination will be official at the end of May.
When the game was released in 2009, Apple (News - Alert) had a tough time deciding how it was going to structure new in app purchases. It limited in app purchases from use on anything but paid apps and games. A few months later, however, the policy was reversed, giving way to ngmoco’s (News - Alert) new Eliminate game.
The app became popular because of its content. The game a four-person shooter, allowing users to either earn or purchase credits for weapons upgrades. The game featured a full in-game store that allowed players to buy anything they needed to enhance their playing.
Eliminate was considered one of the first free-to-play games available in the iTunes store, and became extremely popular.
Today, users were disappointed when they logged into their game to see a message pop-up from ngmoco saying, “On Friday, May 25, 2012 the doors of Arsenal Megacorp will close for the final time. A big thanks to all current and former employees. – The Management.”
Phil Hornshaw, writer for Appolicious, said the announcement might be the beginning of bigger problems for ngmoco. “The developer seemed to be doing extremely well in the early going of the App Store, but it appears as though the beginning of the end came when ngmoco was acquired by Japanese game maker DeNA to the potential tune of $400 million,” said Hornshaw. “Since then things have been downhill for ngmoco, as it shut down its Epic War series of games and the servers that went with it.”
The company has been facing layoffs and hasn’t come out with a new game in the last two years, according to Hornshaw, who thinks this might be the beginning of the end for the gaming company.
“Now, even though the freemium brand of mobile game is stronger than ever and continuing to grow not only on iOS, but all over the video game industry, ngmoco is shuttering Eliminate,” he said. “It makes one wonder what the future may hold for the developer, and if there might ever be a return to its former iOS glory.”
Edited by Braden Becker