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GAME ON 2.0 - New exhibition explores gaming history, technology and culture with more than 150 playable games March 9 - September 2, 2013
(Canada Newswire Via Acquire Media NewsEdge)
TORONTO, March 7, 2013 /CNW/ -The world's largest touring exhibition on the evolution of video games
makes its first Canadian appearance at the Ontario Science Centre. With
more than 150 playable games, Game On 2.0 charts key game developments from 1962 to the present day; from the very
first commercial coin-operated pinball game to the latest in virtual
reality, multi-player experiences and 3D video games. This new
exhibition runs from March 9 to September 2, 2013 and is free with
general admission.
Game On 2.0 offers an in-depth and hands-on exploration of video game history and
culture from the video game hubs of North America, Europe, and Asia. In
addition to more than 150 playable games, visitors will learn about
game design, development and production, multiplayer games, online
gaming, handheld devices and new game technologies. There are sections
in Game On 2.0 that focus on original concept and character art as well as films that
have either influenced or been influenced by computer games.
"Video games have changed the way we think, learn and play" said Ontario
Science Centre CEO Lesley Lewis. "They have evolved from a leisure
activity focused on youth to an activity that engages people of all
ages for purposes of education, mental stimulation or simply fun. This
immersive exhibition gives visitors a powerful perspective on the past,
present and future of video games."
The Entertainment Software Association of Canada reports that 58%* of
Canadians aged six and older play some form of video game, which is no
surprise as the industry delivers $1.7 billion* into the Canadian
economy through 16,000 direct jobs. Some of the biggest blockbusters in
the industry are made in Canada. Assassin's Creed and FIFA 13 were both
developed in Canada. Video games are becoming part of the family social
structure, with a U.S. survey finding that 40% of parents** play video
games with their children on a weekly basis. Young women are changing
the digital space; 49% of teen girls in Canada now play video games
several times a week. A majority of parents say video games are a
positive part of their child's life **: 66% of parents** said that
they believe video game play provides mental stimulation or education,
and 61% said they believe game play helps the family spend time
together.*
"The phenomenon of video games continues to grow in popularity, with
Ontario being the hub of this thriving creative sector industry," said
Michael Chan, Minister of Tourism, Culture and Sport. "By exploring
this prevalent part of our culture, the Ontario Science Centre's Game On 2.0 exhibition will have widespread appeal for visitors of all ages. Our
government is delighted to assist the centre in bringing this
exhibition to Canada."
The Government of Ontario supports a growing interactive digital media
industry through its agency, the Ontario Media Development Corporation.
More information is available at www.omdc.on.ca.
Game On 2.0 is an exhibition organized and toured by the Barbican Centre
which is owned and funded by the City of London Corporation. The
exhibition is being presented by triOS College and is financially
assisted by the Ontario Cultural Attractions Fund, a program of the
Government of Ontario through the Ministry of Tourism, Culture and
Sport, administered by the Ontario Cultural Attractions Fund
Corporation. The Toronto Star is the Media Partner. Program support
is being provided by AMD Canada.
Tickets for general admission may be purchased now online at
www.OntarioScienceCentre.ca or at
416-696-1000.
Social Media Links
Facebook.com/OntarioScienceCentre
@OntScienceCtr
#GameOnScience
About the Ontario Science Centre
The Ontario Science Centre delights, informs and challenges the
communities we serve, enriching people's lives and understanding
through engagement with science of local, national and global
relevance. Since 1969, the Ontario Science Centre has welcomed over 46
million visitors, with an interactive approach that was the model for
Science Centres around the world. It is the public centre for
innovative thinking and provocative dialogue in science and technology,
aiming to inspire a lifelong journey of curiosity, discovery and action
to create a better future for the planet. The Ontario Science Centre is
an agency of the Government of Ontario.
Please visit us at Ontariosciencecentre.ca. Facebook: www.Facebook.com/OntarioScienceCentre. Twitter: @OntScienceCtr. YouTube: www.YouTube.com/user/OntarioScienceCentre.
About triOS College Business Technology Healthcare
Since its inception in 1992, triOS College has prepared over 20,000
job-ready graduates for rewarding careers. triOS originated as a
technology education provider and has now grown to offer programs in
business, law, technology and healthcare. Students receive a
career-focused approach to education and have internships included in
most programs.
With technology engrained within its roots, triOS is committed to
providing the most relevant and up-to-date curriculum available. The
recent revitalization of its technology programs; including Video Game
Design & Development and Video Game Design Technologies, is a testament
to the college's goal of producing skilled graduates that will meet the
needs of employers in the marketplace. triOS College is proud to be the
presenting sponsor of Game On 2.0 inviting the next generation to
experience the world of gaming and recognize its potential as a
rewarding career.
triOS is the proud recipient of numerous distinctions including being
named one of Canada's 50 Best Managed Companies two years in a row.
triOS has nine campus locations across Southern Ontario and is
registered as a Private Career College under the Private Career
Colleges Act of Ontario. More information about triOS College may be
found at www.trios.com, www.getintothegame.ca, Facebook: www.facebook.com/groups/trioscollege/ Or Twitter: www.twitter.com/trioscollegeBTH.
* Source: Secor Consulting Group's "Canada's Entertainment Software
Industry in 2011", a study commissioned by the Entertainment Software
Association of Canada (ESAC); and "ESAC Essential Facts 2012"** Source: IpsosMediaCT's "2012 Essential Facts About the Computer and Video Game Industry"
commissioned by the U.S. Entertainment Software Association.
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