|[December 10, 2013]
Research and Markets: Global 2D Gesture Recognition Market Forecasts Report to 2016
DUBLIN --(Business Wire)--
Research and Markets (http://www.researchandmarkets.com/research/pnnsgm/global_2d_gesture)
has announced the addition of the "Global
2D Gesture Recognition Market Forecasts Report to 2016" report
to their offering.
One of the major drivers in the market is the need for cost-effective
gesture recognition solutions. 2D gesture recognition solutions require
only the software and a camera with a sensor. Due to technological
advancements, the costs of these devices are reducing tremendously. This
is encouraging end-users to adopt 2D gesture recognition technology,
which is supporting the growth of the market.
The vendor landscape of the Global 2D Gesture Recognition market
consists of a number of companies that are involved solely in the
development of gesture recognition technology and devices. A number of
companies are already considering the option of providing gesture
recognition technology s part of their product portfolio. In July 2011,
Qualcomm (News - Alert) Inc., a provider of next-generation mobile technologies,
acquired the gesture recognition assets of GestureTek Technologies Inc.
Following this, the technology was embedded into Qualcomm's Snapdragon
processors, thereby helping its customers develop devices that are
Further, the report states that one such challenge is the high adoption
of 3D gesture recognition technology. 3D gesture recognition technology
is one of the latest additions in the Gaming industry. Therefore, the
demand for 3D gesture recognition solutions is expected to increase
significantly during the forecast period. This will adversely affect the
growth of the Global 2D Gesture Recognition market.
The key vendors dominating this space include:
Cognitec Systems GmbH
eyeSight (News - Alert) Mobile Technologies Ltd.
GestureTek Technologies Inc.
Omek Interactive Ltd.
Key Topics Covered:
01. Executive Summary
02. Scope of the Report
03. Market Research Methodology
04. List of Abbreviations
06. Market Description
07. Types of Gestures
08. Market Landscape
09. End-user Segmentation
10. Comparative Study of 2D Gesture Recognition in Various Segments
11. Geographical Segmentation
12. Buying Criteria
13. Market Growth Drivers
14. Drivers and their Impact
15. Market Challenges
16. Impact of Drivers and Challenges
17. Market Trends
18. Trends and their Impact
19. Vendor Landscape
20. Key Vendor Analysis
21. Key Developments and Takeaways
For more information visit http://www.researchandmarkets.com/research/pnnsgm/global_2d_gesture
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