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TMCNet:  GAME: GAMEPLAY: THE VERDICT: The gaming grid: WHAT'S THE STORY?: HIGHS AND LOWS: Gran Turismo 6 PS3, SONY CERT: 3 ?????

[January 11, 2014]

GAME: GAMEPLAY: THE VERDICT: The gaming grid: WHAT'S THE STORY?: HIGHS AND LOWS: Gran Turismo 6 PS3, SONY CERT: 3 ?????

(Observer (UK) Via Acquire Media NewsEdge) After the five years it took for Gran Turismo 5 to go from announcement to release, the quick arrival of its sequel came as a surprise. Given that the PS4 had recently been revealed, further surprise lay in its exclusivity to the PS3, though it's likely Sony didn't want this simulation driving on the toes of forthcoming new racer Driveclub With no real goal other than to win races, accrue credits and collect expensive cars, the game is essentially a collection of different situations in which the player can experience the physics engine that is its core focus. For some, single player is only a training ground for the online multiplayer, which features seasonal events to keep players busy.


That physics engine may be the centre of attention, to the detriment of things like believable sounds and damage effects, but this time around from the start players are given suggestions and rewarded with stars that then unlock further challenges.

With that friendlier feel - as well as the opportunity to drive on the moon - Gran Turismo 6 is more agreeable than its predecessor. At its heart, it's still made for those who want to try out an elaborate range of vehicles, just for the feel of the drive.

JW (c) 2014 Guardian Newspapers Limited.

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