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TMCNet:  Tech Monthly: Playtime: SIX OF THE BEST ... GAMING BOOKS

[January 12, 2014]

Tech Monthly: Playtime: SIX OF THE BEST ... GAMING BOOKS

(Observer (UK) Via Acquire Media NewsEdge) 1 Sensible Software: 1986-1999 (Various contributors) Packed with insight, as well as artwork from the archives, this lavish production tells the story of an iconic UK studio.

2 A Theory of Fun (Raph Koster) This joyful, fascinating and informative games design book should thrill not only gamers but anyone interested in design.

3 Racing the Beam (Nick Montfort and Ian Bogost) An academic love letter to the ancient Atari 2600 console, an elegantly written study of a world-changing technology.

4 Programming the Raspberry Pi (Simon Monk) Want to make games but don't know where to begin? This book, combined with a Raspberry Pi, is a superb place to start.


5 Replay (Tristan Donovan) There are many histories of video games, but Replay is the best, offering a comprehensive, informed and entertaining guide.

6 Reality is Broken (Jane McGonigal) Jane McGonigal believes games can change the world for the better, and makes a compelling argument that the medium should be taken more seriously.

(c) 2014 Guardian Newspapers Limited.

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