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Research and Markets: Global Virtual Reality in Gaming Market 2014-2019: Component (Software, Hardware) & Type of Gaming Console from Different Manufacturers Analysis
[September 17, 2014]

Research and Markets: Global Virtual Reality in Gaming Market 2014-2019: Component (Software, Hardware) & Type of Gaming Console from Different Manufacturers Analysis


DUBLIN --(Business Wire)--

Research and Markets (http://www.researchandmarkets.com/research/8n8xk6/virtual_reality) has announced the addition of the "Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019" report to their offering.

The global market was valued at USD 466.6 million in 2012 and is expected to grow at a CAGR of 39.2% during the forecast period 2013 to 2019

High cost and difficultly in maintenance of virtual reality gaming devices are some important factors inhibiting the market growth. In the coming yars, affordable and low cost motion tracking sensors and gesture control devices are expected to be launched in the market.



The virtual reality in gaming market is driven by various factors such as rise in disposable income of the users and constant innovation in existing gaming technologies such as motion tracking, 3D effects and interactive graphics for attracting users. With rise in the disposable income, users are looking for new entertainment sources and virtual reality games to provide distinct way of entertainment.

The study also includes profiles of key players in the market and the strategies adopted by them to sustain the competition. The study consists of recent developments and barriers for the market, which will help emerging and existing players in formulating and developing their strategies in an effective manner.


The global market for virtual reality in gaming has been segmented as follows

Virtual Reality in Gaming Market, by Component

  • Software
  • Hardware

Virtual Reality in Gaming Market, by Type of Gaming Console from Different Manufacturers

  • Microsoft Xbox
  • Apple (News - Alert) Mac
  • Sony Play station
  • Personal computer
  • Nintendo Wii

Key Topics Covered:

Chapter 1 Preface

Chapter 2 Executive Summary

Chapter 3 Market Overview

Chapter 4 Global Virtual Reality in Gaming Market, by Components

Chapter 5 Global virtual reality in gaming market, By Type of Gaming Console from Different Manufacturers

Chapter 6 Global Virtual Reality in Gaming Market, by Geography

Chapter 7 Competitive Landscape

Chapter 8 Company Profiles

  • Activision Publishing Inc.
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Kaneva LLC
  • Linden Lab (News - Alert) Inc.
  • Nintendo Co. Ltd
  • Oculus VR
  • Sega Corporation
  • Sony Corporation

For more information visit http://www.researchandmarkets.com/research/8n8xk6/virtual_reality


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