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Global Sports Software Market - Analysis, Technologies & Forecasts to 2021 - Driven by Growing Demand for Mobile Applications in Sports - Research and Markets
[June 28, 2017]

Global Sports Software Market - Analysis, Technologies & Forecasts to 2021 - Driven by Growing Demand for Mobile Applications in Sports - Research and Markets


Research and Markets has announced the addition of the "Global Sports Software Market 2017-2021" report to their offering.

The global sports software market to grow at a CAGR of 13.43% during the period 2017-2021.

According to the report, one driver in market is increasing need to improve competitive responsiveness. To survive and thrive in a competitive environment, the sports software vendors are adopting new customer-centric pricing strategies enabled by technological advances. A growing number of sports software vendors are adopting value-based pricing models that focus on customer demand and value perception. Software pricing and delivery are based on the software vendor's ability to offer differentiating value for the customers. Economic and market factors including the focus on ROI, constrained IT budgets, and customer's choice for free models, such as open-source, contribute to the adoption of te sports software.



Software prices are under pressure from constrained IT budgets and customer's perception that software is overpriced. Thus, vendors in the market are revaluating their sports software pricing and delivery models to accommodate changing customer pricing preferences and budgets. Thus, vendors are offering different models, including term licensing, SaaS (News - Alert), and commercial open-source models according to customer requirements and changing demands. The different sports software pricing structures will increase its adoption among several industry verticals.

Key vendors


  • Daktronics (News - Alert)
  • IBM
  • SAP
  • Vista Equity Partners

Key Topics Covered:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market size and forecast

PART 07: Market segmentation by deployment

PART 08: Market segmentation by end-user

PART 09: Geographical segmentation

PART 10: Buying criteria

PART 11: Drivers and challenges

PART 12: Market trends

PART 13: Five forces analysis

PART 14: Vendor landscape

PART 15: Key vendor profiles

PART 16: Market assumptions

For more information about this report visit https://www.researchandmarkets.com/research/2z53cq/global_sports


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