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| [November 19, 2012] |
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Chris Roberts' Star Citizen Shatters Crowd Funding Record
AUSTIN, Texas --(Business Wire)--
Star
Citizen™, the highly anticipated space sim from legendary
game developer Chris Roberts, today set a new record for a crowd funded
game as pledge totals reached $6.23 million and the game's Kickstarter
campaign came to a close. Star Citizen is currently under
development by Roberts' new game company, Cloud Imperium™, which has
offices in Los Angeles; Austin, Texas and Montreal, Canada. An early
alpha play test for backers of the project should be available next
winter.
The previous crowd funding record for a game had been held by Obsidian
Entertainment's Project Eternity title. An October 17 posting
on the Project
Eternity Kickstarter website listed a total of $4.16 million in
pledges and funds raised.
Today marked the end of the Star Citizen's Kickstarter campaign,
which reached $2.13 million in pledges, more than 400 percent of the
original goal. Roberts also has been raising funds on his own site, www.robertsspaceindustries.com.
That site has reached $4.1 million in pledges. In all there are nearly
90 thousand people who have signed on and pledged to back the product.
Here are updated stats from the Star Citizen crowd funding
campaign as of 1 PM central time on November 19:
-
Kickstarter backers - 34,397
-
Kickstarter funds pledged - $2,134,374
-
Roberts Space Industries backers - 55,270
-
Roberts Space Industries funds raised - $4,104,189
-
Total backers - 89,667
-
Total funds raised and pledged - $6,238,563
"I am absolutely elated by the incredible outpouring of support for this
project," said Roberts. "It's clear that space sim fans have just been
waiting for a game like ours to come along and rekindle some of the
excitement that's been missing from PC games and the space sim genre.
With the resources that our fans have provided, it means the team will
be able to provide more features in Star Citizen and deliver an even
better game."
For Roberts, Star Citizen signals his return to gaming after more
than 10 years in the Hollywood film industry. He made his mark in the
games industry with several hit franchises in the 1990s including Wing
Commander, Privateer and Freelancer. All of those games were
successful PC titles that continually broke new ground with space combat
games. That's something Roberts says is currently missing from PC
gamers' plates.
"I've been looking for an opportunity to jump back into gaming," said
Roberts. "With all the tools and tech currently available, I can now
make a game that really provides gamers with cutting-edge visuals, a
highly detailed, immersive world and visceral, heart-pounding combat
that only the PC can provide. In fact, PC gamers don't need to take a
back seat to any other platform. With Star Citizen, I want them to be
able to stand up, be counted and completely enjoy all that their PC can
deliver."
Going forward, Roberts says, people who backed the project during the
crowd funding campaign will have the ability to purchase further tiers
or upgrade existing ones at the initial prices. And for those who missed
this opportunity, there is still a chance to be a part of the Star
Citizen community and back the project but at slightly higher
prices. Roberts says it will still be cheaper than purchasing the final
product when it is released and it will enable backers to reserve a
limited amount of alpha and beta slots that remain. Behind-the-scenes
subscription updates during development are also available for purchase.
They will provide even more extras and inside info for those who sign up.
To register and become a backer of the game and for more information
about Star Citizen, including videos and trailers of the game,
regular communications from Roberts to fans, community forums, and game
fiction, go to www.robertsspaceindustries.com.
About Cloud Imperium
Cloud Imperium Games Corporation and its subsidiary Roberts Space
Industries were founded in April 2012 by renowned game developer Chris
Roberts (Wing Commander, Freelancer, Privateer) and
his business partner and long-time international media attorney Ortwin
Freyermuth. Under Roberts' leadership using his long-standing
relationships in the game space, Cloud Imperium quickly assembled a top
tier development team for the creation of art assets, story elements,
and an extensive prototype for its first game Star Citizen. Star
Citizen is being marketed and launched via www.robertsspaceindustries.com.
Cloud Imperium's strategy is about customer acquisition through
established game designer fan bases. We believe that the online space
provides a tremendous opportunity in this regard that has been missed so
far.
Star Citizen, Cloud Imperium and Roberts Space Industries are
trademarks of Cloud Imperium Games Corporation. All other trademarks are
the property of their respective owners.

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