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Vivante Tackles Wearable Tech with New GPU Core Release
Wearable Tech World Feature Article
October 08, 2013
Vivante Tackles Wearable Tech with New GPU Core Release
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By Rory Lidstone
TMCnet Contributing Writer

Vivante Corporation is best known for its efforts in the area of M2M and the Internet of Things (IoT) — for example, its technology powers advanced driver assistance systems — but the company recently made a play for the wearable technology market with the release of an area-optimized version of its GC series OpenGL 2.0 ES GPU cores for wearable devices. Vivante is playing it somewhat safe with this release as it also applies to IoT devices in general, providing silicon vendors a complete IoT software stack.


To be fair, this has more to do with the flexibility of the GC 400 than anything as it boasts the industry’s smallest GPU core, measuring less than 1mm, making it possible to add full-featured smartphone graphics capabilities to nearly any product. With various devices having nearly evolved to the point that they will soon need a GPU to create an adequate graphical user interface, Vivante’s latest release is well-positioned to expand into various industries, from healthcare to consumer wearable devices and everything in between.

“According to Cisco's (News - Alert) IBSG group, they predict there will be 25 billion devices connected to the Internet by 2015 and 50 billion by 2020,” said Wei-Jin Dai, president and CEO of Vivante, in a statement. “This huge number of interconnected smart devices represents an enormous opportunity for the GPU to make the impersonal device personable and offer a great user experience from the TV to the smartphone through to the breadth of IoT devices with screens of any size.”

The GC 400 is optimized for Android (News - Alert), Windows Embedded and other operating systems, making it compatible with practically every device on the market. This is supplemented with a unified driver architecture that is compatible with industry-standard application programming interfaces such as OpenGL ES 2.0, desktop OpenGL, OpenCL, OpenVG, Microsoft (News - Alert) DirectX 11, WebGL, Google Renderscript/FilterScript Compute, and more.




Edited by Alisen Downey


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